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PSO2 has been an simple game

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Most of them have really boring battle, as much as I really like PSO2 Meseta to play MMOs. Even the ones that market themselves more"action-packed" generally only trade tab targeting to get empty sizzle and frequently tedious repetition that doesn't actually resolve the issue. But Phantasy Star Online 2 is different. After having a chunk with the PSO2 North American Beta, I would honestly put its battle system up there. It is just fun and that extreme.

Over the course of last weekend, I placed over a dozen hours to PSO2, largely. The versatility of a powerful melee weapon with also a long-lived precision-based weapon and massive combos meant I could be effective in almost any situation. Near the conclusion of the beta, I finally dabbled using a Newman Summoner but didn't get to spend as much time with this one.

So Beta evaluations proceed, Phantasy Star Online 2's westward expansion went far better than most. The seven or so hours I tried logging on were a as servers slid slamming Phantasy Star Online 2 over seconds. But after a few hours of downtime, they were up and running well through the remainder of the evaluation, including an excess evening of up-time. It felt more like an Early Access headstart. Nothing was restricted concerning content and no progress is going to be wiped before launching or Open Beta allowing us to play through the first several hours of the actual game.

If you are unfamiliar with PSO as a franchise -- you can get caught up by learning what beginners will need to learn about Phantasy Star Online 2 -- however at a base level, it's much like Dragon Hunter. The difference being that it's less about targeted and special hunts and more about completing quests and assignments that are raid-style. If you were able to make Monster Hunter a more conventional MMO with a heavy dose of sci-fi, then you would have something to PSO2. There is a similarly-designed lobby area where you are able to encounter all kinds of other gamers, in addition to instanced missions, however -- similar to Destiny's Exploration mode -- it is also possible to come across out other players in the field even if they are not in your party.

So it is not really a big openworld to explore. Instead, you queue up quests from the hub that send one to a transport boat where you can tweak your loadout, recruit NPCs if you want, and prepare before going through a portal site down to the entire world. Like Monster Hunter, zones each have their own types of loot, enemies, and patterns to allow them to feel different.

If you mixed Dragon Hunter using a MMO along with a hefty dose of science fiction, then you would have something close to Phantasy Star Online 2. Especially, PSO2 has been an simple game of their time. If you are enjoying content that's marked as appropriate for your degree on Normal difficulty then you won't even need to heal through the assignment. Even Hard assignments targeted to buy meseta pso2 at 10 levels higher were difficult. The exception to this is boss battles, which can be incredibly overwhelming if you're not paying attention and your group is ill-prepared.

Combat in PSO2, meanwhile, is flashy and extreme. As a Braver, I will dash in for a combo, counter enemy attacks to obstruct and return damage, enter a hyper-powered state for speed and effectiveness, and also juggle enemies at the air with my katana. The bow is that my packed full of huge attacks that eviscerate single-targets alongside plenty of choices that struck on a large area for AoE damage. And while special attacks and techniques use up your PP energy gauge attacks rapidly refill it you're never going more than a couple of seconds.

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