Witch Malady's dialog is long and tedious. Items can only be purchased one, and can only be cooked . Cooking one thing means moving through 6 or 5 dialogue boxes (and selecting an option in each, which means that you can't actually junk the NPC Chat key). And you need to cook a dozen intermediate items until you're able to make a solitary Stew, which is pretty much the only among Malady's concoctions that is still useful.
The process is long and it's painful and buy maplestory mobile mesos it provides an edge to people who are willing to violate the rules and macro the process into their computer keyboards or controllers.
I feel that collecting the essential materials is already tedious enough, therefore the crafting process can be streamlined without creating the entire occasion a "freebie."
The simplest fix would be to add a "how many do you want to buy/make?" Question to Malady's dialog right before she chooses your items and gives you your reward and exp. She will need to check that you have sufficient stuff, and that you have sufficient space in your inventory for the rewards, before she performs the trade.
The cooler fix is to change Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for purchasing things with Dark Tokens) and also a Cauldron (crafting NPC for cooking items based on her own recipes), and also the built-in operation of these kinds of NPCs will take care of the quantity issue. The only tricky bit is that a few of her items can be crafted two different ways. I am not certain whether the crafting system may handle two recipes that yield the same item. Also, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview
Happy Holidays! Join us for one of our biggest updates, which brings you a whole new universe to play in! Go back to MapleStory's RPG roots in Reboot, where you can fight tough monsters and earn all your items through hard work. We are also making sweeping changes to the skills of each job in order to improve the efficiency of the jobs with regard to one another. Several new systems are coming online--such as a way to analyze your damage output and combat effectiveness, new Hyper Stat Factors to boost your stats as you gain levels past Lv. 140, and Transfer Hammer, which allows you to transfer specific info and enhancements from one thing to a higher level item. And it is not December without Happyville! Your favorite holiday events are coming, along with a couple of fresh ones. All this and more, in the Reboot upgrade!
The brand new Reboot world is getting added to MapleStory! This universe brings MapleStory back to its origins as a hardcore RPG. Within this world, creatures are more powerful and Maple M Mesos provide more EXP. As you struggle, you'll receive more mesos, in addition to equipment relevant to your character's job. Useful items are designed to be accessible throughout gameplay, so some items will not be available in the Money Shop, or will only be sold for mesos instead. Item enhancement is simplified, and trades are disabled. Rather than purchasing what you need from other players or the Cash Shop, you will earn it naturally through gameplay as you collect items and develop more powerful!
All the jobs are getting ability rebalances to maximize their efficacy in connection with each other, thereby normalizing the playing area. This includes changes for skill cooldowns, buff durations and last Strike skills. Every course will experience changes of some kind--whether it's additional performance for a number of skills, or even the addition/removal of other skills. Damage limitations, range, and hits per minute have been updated for quite a few skills.
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