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Question to Malady's dialog right before she chooses

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Witch Malady's dialog is long and tedious. Items can only be purchased one, and can only be cooked . Cooking one thing means moving through 6 or 5 dialogue boxes (and selecting an option in each, which means that you can't actually junk the NPC Chat key). And you need to cook a dozen intermediate items until you're able to make a solitary Stew, which is pretty much the only among Malady's concoctions that is still useful.

The process is long and it's painful and buy maplestory mobile mesos it provides an edge to people who are willing to violate the rules and macro the process into their computer keyboards or controllers.

I feel that collecting the essential materials is already tedious enough, therefore the crafting process can be streamlined without creating the entire occasion a "freebie."

The simplest fix would be to add a "how many do you want to buy/make?" Question to Malady's dialog right before she chooses your items and gives you your reward and exp. She will need to check that you have sufficient stuff, and that you have sufficient space in your inventory for the rewards, before she performs the trade.

The cooler fix is to change Malady to utilize the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for purchasing things with Dark Tokens) and also a Cauldron (crafting NPC for cooking items based on her own recipes), and also the built-in operation of these kinds of NPCs will take care of the quantity issue. The only tricky bit is that a few of her items can be crafted two different ways. I am not certain whether the crafting system may handle two recipes that yield the same item. Also, using this system will not offer exp (but may give Diligence exp).Reboot Update Preview

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