I am not sure hey gold wow classic yes a lot of people will have already played with it, but at precisely the exact same time I think WoW has genuinely added a lot of new players post-cataclysm so they never experienced the old style of WoW Classic whatsoever, let alone the old world, etc.. There will for sure be people that started during/after cataclysm and the real test will be seeing those players take to WoW Classic since if it turns out they really enjoy that leadership then WoW Classic will definitely be enormous. In addition, I don't think that it's a downside that a class be a course and not a spec, since you stated on screen the specs should've always remained about having an enhancement to a course but you would still stay that course, but they instead turned every spec into it's own course.
What I think is worth pointing out is that in vanilla it mattered which you just took the aggressive classes to raids because general folks sucked at WoW Classic in comparison to now, I believe you could practically definitely clear any of the raid content that has any courses in the raid as long as you dont have too lots of the terrible courses in there. At the end of the day there will always be people who will pick the classes to perform the rest, however should I return to WoW Classic (Ex hardcore raider) I might play one of the less competitive classes, and see how great I could get with it. Along with the idea that if you join a guild as any specific class and be genuinely made to play with the spec that performs best is simply not true for 80% of the raiding guilds which will form.
I think you are coming from a strange place if you seem to believe that people anticipate WoW Classic to be like a new adventure. People wanted WoW Classic BECAUSE they played and knew WoW Classic, they did not need a new fresh encounter. Also only re-balancing the amounts is a dumb idea which I bet you gave no thought at all. It could be fine in PvE but fostering damage or reducing mana costs for poorer classes could have a massive effect in PvP, largely for hybrid classes which are not nearly as feeble in PvP since in PvE. Imagine a elemental shaman being able to pump out those CL/shock crits without going out of mana, feral druids doing the same
fostered ) damage as the rogues but with the capability to heal (which might be boosted) and change in to bear form (which now would have boosted armour to stay informed about warriors in PvE). Fundamentally it is a horrible idea to alter the numbers only, they'd classic wow gold need to change the classes completely if they were to try to equilibrium vanilla. Why is it that people like you act like PvE is the only thing that matters in WoW Classic and do not offer a single thought about how this impacts the PvP'ers??
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