From what I have seen, it appears that the work that is dubbing was done very nicely. In fact, Astellia Online offers an extremely solid voice conversation system with Astellia Asper in the early areas of the game, and I believe that the porting of the component is almost complete.
The fundamental change between the European version and the Asian version is your monetization system. No matter what you do, you can not dismiss how the game was intended for a completely different audience, and this can be reflected in the sport. Looking at pre-orders, we see how the team intends to market Astellia from the West, and this thing has its pros and cons.
I have not seen any sort of pay-to-win, and that's a good thing. From what I have discovered, there are objects and such items are fundamental to PvP. This thing is quite common in games that are Asian, for us Westerners, but it's not suitable. However it does not appear that this notion has followed the game, and it's good since it's frequently among the most important variables when playing an MMO.
Moving on, doing dungeons to get new"stars" and experience is one of the key things about Astellia Online however from what I heard going further there are limits. I didn't have the chance to try it for myself, but it would look that later you will have a restricted number of times to perform the dungeons and to possess more"runs" you are going to have to make a buy with money. It is, although don't panic right away, we don't know very well how the thing will probably be structured.
Between what will Astellia Online come out? From what I've seen it shouldn't be missing. It's been around in Korea for half an hour, or so the growth is complete. There was a nine-month gap between the closed beta and the official launching, but I do not think it will be the same for us. Impressions about the Closed Beta of Astellia Online.In the end Astellia Online did not completely convince me. I didn't really like the story I had the chance to see. It is not complex enough to buy Astellia Asper to be interesting and looks much more targeted at a youthful audience, likely due to the cultural differences along with also the art-styles used.